2025
2023
- February 28 - Reusing automation on GitHub
- September 8 - This is not the page you were looking for!
- September 18 - MonoGame roundup for 2023
- September 23 - MonoGame, meet VSCode
- October 11 - Going cross-platform with MonoGame
- October 28 - MonoGame, the order of things!
- November 13 - GameDev jamming with MonoGame
- November 14 - MonoGame on the Web, No Really!
- December 11 - .NET 8, meet MonoGame
2022
- January 3 - Getting GamePass for FREE - updated for 2022
- March 8 - Getting started with blogging using GitHub pages and Jekyll
- March 11 - Applying a theme to your GitHub pages site
- March 18 - Writing efficient markdown using GitHub Pages
- November 5 - Using Github Actions with Unity
- November 16 - Using Azure Pipelines with Unity
- December 18 - Self Hosting automation agents - a guide
2021
2020
- March 18 - Getting your user group or meeting online
- April 1 - Running an event in AltspaceVR - an end to end guide
- April 8 - Save the Date: AltspaceVR walkthrough online
- August 13 - MonoGame blasts into the future with DotNet core
- August 17 - MonoGame for Mac on Rails
- September 18 - Riemers Game Development tutorial revival
2019
2018
2017
- March 10 - Getting Started with MonoGame using Visual Studio
- March 27 - Developing for a cause - The ICHealthHack for Cystic Fibrosis
- May 9 - Developing games for Cystic Fibrosis treatment - Getting started with Fizzyo
- May 31 - Getting started with MonoGame using XML
- June 29 - Dream Build Play Returns - Time to get your Game on and this time you can use ANYTHING
- August 22 - Get a little extra help with Dream Build Play 2017
- August 22 - Team Building Exercises with Dream Build Play
- August 25 - Stay on Target - What to aim for with Dream Build Play
- August 31 - Resolving build issues for UWP packages with Unity
- September 3 - Telling your story with Dream Build Play - the $5000 developer diary challenge
- September 6 - Windows 10 Mixed Reality Devices - The definitive consumer review
- October 17 - Welcome to Mixed Reality - Oct 17th launch edition
2016
- January 7 - Insomnia56, ID@Xbox and Hour of code mashup
- January 22 - Debugging Unity 3D with VSCode
- February 2 - Be careful of those SPECIAL names in Unity
- April 18 - Making your game stand out with Cortana on Windows 10
- May 2 - UWP and development on Xbox One
- June 26 - IARC and You - Updating your store Age Ratings
- July 3 - Injecting intelligence - Building apps using Microsoft Cognitive Services
- August 29 - MonoGame Content Project tool walkthrough
- September 14 - MonoGame - Building multi-platform solutions
- October 7 - Building your game for multiple platforms with UWP
- October 15 - Getting the most out of your assets - The MonoGame Content Pipeline
- November 13 - Building apps & games for Xbox One using UWP - Build once and target many
2015
- January 10 - Unity AI Programming Essentials - A Review
- February 2 - The Unity 3D UI essentials launch competition - Terms and Conditions
- February 2 - The Uber Unity 3D UI Essentials Launch
- February 17 - The gift that keeps on Giving - Packt Publishing donates sales to Charity
- March 17 - XNA is no more, as the phoenix rises from the ashes
- March 27 - Announcing the winners of the Unity 3D UI Essentials launch party
- April 14 - Unnecessary deaths and implausible plotlines
- April 30 - Configuring Unity3D to use the new lightweight Visual Studio Code editor
- May 23 - Automation and continuous delivery with MonoGame
- May 24 - Updating the UI for Mastering Unity 2D Game Development
- September 1 - The Unity UI Extensions update
- September 10 - VSCode and Unity take another bold step forward
- September 23 - Entering the brave new world of VR
- October 19 - Updating old FBX files for the modern era
- November 6 - MonoGaming all the things at Future Decoded!
- December 9 - Open Live Writer is a GO!!
2014
- January 6 - The steam vent
- January 7 - Have a voice - Then use it!
- January 7 - Learning Windows 8 Game Development - A Review
- January 28 - My State of the Union (odd coming from a Brit)
- February 12 - Unity Multiplayer Games - A Review
- March 2 - OneDrive is my saviour
- March 20 - PacktPub - You Buy One, You Get One FREE - Until 26th March
- April 13 - MonoGame 3.2 NuGet packages are GO!
- April 14 - A new breed of samples for MonoGame
- April 22 - Unity3D and Opensource get acquainted
- April 23 - Android NDK Game Development Cookbook - A Review
- April 24 - Creating E-Learning Games with Unity - A Review
- April 29 - Unity 2D Game Development - A Review
- May 10 - Architecting Unity3D - Accessing Components on MonoBehaviour
- May 12 - The Unity3D samples (beta) - An overview
- May 15 - MonoGame Modularisation
- May 21 - Counter-productive comments
- May 30 - DZone's 2014 Guide to Mobile Development
- July 18 - NGUI for Unity - A Review
- July 24 - Mastering Unity 2D Game Development - Animation Curves
- August 28 - Mastering Unity 2D Game Development - AI and State machines
- September 2 - Books
- September 19 - Unity Porting and the Book competition
- October 6 - Syncfusion 'Succinctly' series of Free ebooks - The next generation
- October 17 - Mastering Unity 2D 2nd Edition and competition results!
- November 22 - Windows 8 Platform starter kit has gone down
- November 29 - Announcing Unity 3D UI Essentials
- December 14 - Unity Game Development Blueprints - A Review
- December 16 - All hail the old and the new - The MonoGame content builder tool
- December 29 - Packt's $5 eBonanza returns
- December 30 - Having fun in space with trails
2013
- January 4 - XNA to the Sunburn Gaming Engine and Beyond
- January 8 - XNA and Beyond, the notable mentions
- January 31 - Does lightning really strike twice?
- February 2 - In lament for XNA Framework, long live the XNA platform
- February 3 - Book in review - Android 4: New Features for Application Development
- February 4 - MonoGame gets Shocked!
- February 5 - Android 4: New features for Application Development - PacktPub Book Review
- February 16 - MonoGame goes Portable
- March 19 - Oculus Rift 3D stereoscopic rendering support in SunBurn is here!
- March 30 - PCL targets for Mono / MonoGame projects
- April 6 - Kinect for Windows SDK Programming Guide - a review
- April 7 - AdRotator V2 progress report
- April 16 - The #TechEdChallenge challenge - win a trip to TechEd and More
- April 22 - Windows Server 2012 roundup - the return! - Part 1
- April 30 - MonoGame: Using libraries with Windows Phone projects
- May 17 - MonoGame: Content Projects - Custom Model Types
- May 19 - MonoGame: Building Portable Solutions
- May 27 - Lotaris–a new way to get paid
- June 9 - AdRotator V2 - Alpha 1 is out
- June 26 - Win Free Copies of "Kinect in Motion" from PacktPub
- July 9 - Privacy Policy
- July 19 - Android Native Development Kit Cookbook - a review
- July 19 - Syncfusion 'Succinctly' series of Free ebooks
- July 21 - Parse the salt please
- July 21 - Telerik Cloud sync and Everlive - the great companions
- August 2 - HLSL Development Cookbook - a review
- August 17 - Intel Perceptual computing and the Perceptual challenge
- August 22 - Monster set of FREE resources for game design - Updated 2014-07
- September 2 - Unity Shaders and Effects Cookbook - A Review
- September 16 - Augmented Reality with Kinect - A Review
- October 1 - Getting Started with Unity - A Review
- October 15 - PacktPub - Columbus day 50% off deal
- October 16 - MonoGame NuGet packages are go!
- October 21 - How to become a better GIT Collaborator
- October 22 - Mastering Unity 4 Scripting (video series) - A Review
- November 7 - UK's largest Unity3D porting day - November 29th London
- November 14 - So you want to be a Unity3D game developer?
- December 12 - MonoGame NuGet packages updated 10th December
- December 12 - Start building for XBOX ONE - NOW!!!
- December 20 - PacktPub massive Christmas book offer
2012
- June 29 - XNA 2D from the ground up
- June 29 - Session 1 continued - Game Development Introductions
- June 29 - C# Programming Overview
- June 29 - C# Programming Overview (2)
- June 29 - C# Programming Overview continued - Variables
- June 29 - C# Programming Overview continued - Types
- June 29 - C# Programming Overview continued - Expressions, Statements & Operators
- June 29 - C# Programming Overview continued - Functions
- June 29 - C# Programming Overview continued - Flow Control
- June 29 - C# Programming Overview continued - Classes
- June 29 - C# Programming Overview continued - Arrays
- June 29 - C# Programming Overview continued - Structures
- June 29 - C# Programming Overview continued - Miscellaneous
- June 29 - Game Web Cast Project: Game Components
- June 29 - C# Programming Overview continued - Miscellaneous for XNA
- June 29 - Intermission #1 - Welcome to XNA
- June 29 - Game Design - Engine Basics
- June 29 - Game Implementation Part one
- June 29 - Game Implementation part two
- June 29 - Intermission #2 - Spritesheets (and Clean-up)
- June 29 - Intermission #2 - Code Changes
- June 29 - Intermission #3 - updating to allow for changeable resolution
- June 29 - Intermission #4 - Moving to Windows Phone
- June 29 - Transformation and collision of Sprites - Lesson 5
- June 29 - Player Control of Sprites - Lesson 6
- June 29 - Intermission #5 - Windows Phone controls
- June 29 - Intermission #6 - More meat on the bone
- June 29 - Intermission #6/2 - Analogue Controls
- June 29 - Intermission #7 - Resource pools and Particles
- June 29 - Intermission #7 / 2 - Bring on the Fire
- June 29 - Breakpoint - Alternate Particle solutions
- June 29 - Minor Distractions
- June 29 - Intermission #8 - What has gone wrong?
- June 29 - Intermission #9 - Back to the future (Phone 7)
- June 29 - Need a little help here
- June 29 - Intermission #10 - lets tax the brain
- June 29 - Intermission #10 - (Part 2) lets tax the brain
- June 29 - Game Music and Sound Effects - Lesson 7
- June 29 - Just worth shouting about!
- June 29 - Is my XNA game dead yet?
- June 29 - Now it is time for a little transition
- June 29 - WCF on the Windows Phone 7 - The How to Guide
- June 29 - Behaviour - Lesson 8
- June 29 - Can we get a little service here?
- June 29 - CC Notice - New Extra Credit Samples for Phone
- June 29 - Silverlight and the Scoreboard WCF library (part 2 / 3 in the WCF WP7 series)
- June 29 - Woah, that is another big list
- June 29 - Pictures, barcodes and effects - oh my
- June 29 - The long road out
- June 29 - The long road back
- June 29 - There and Back again - 'A Tombstoning tale' The return of the application.
- June 29 - These are not the Droids you are looking for - A guide to obfuscation
- June 29 - Look at the size of that thing
- June 29 - ReCap - The XNA 2D 'from the ground up' tutorial series
- June 29 - SunBurn editor 10 min walk-through - from design to phone
- June 30 - ReCap video for the XNA 3D AT&T Webcast
- June 30 - ReCap video for the AT&T Beginners Silverlight for Windows Phone webcast
- June 30 - SunBurn snippets - helper series for getting started with the SunBurn Game Engine
- June 30 - ReCap video for the AT&T Beginners Web programming for Windows Phone webcast
- June 30 - UKTechdays Online - Follow up
- June 30 - Mix11 Online Cheat Sheet
- June 30 - The puppet who has cut his strings
- June 30 - Multi-Targeting with Windows Phone 7 Mango tools
- June 30 - Silverlight & XNA- A tale of two cities
- June 30 - Unexpected Debugging with WP7
- June 30 - What was lost - What was Missed
- July 1 - XNA to SilverXNA - Part 1 an Overview
- July 1 - XNA to SilverXNA - Part 2 Getting our XNA project running in Silverlight
- July 1 - XNA to SilverXNA - Part 3 Baby steps and your first control
- July 1 - XNA to SilverXNA-part 4 Degrees of Separation
- July 1 - XNA to SilverXNA-part 5 Control, Control, we must have control
- July 1 - XNA to SilverXNA-part 6 Adding a bit of Flash
- July 1 - XNA to SilverXNA-part 7 Breaking the mould
- July 2 - Windows 8 in a week on reflection
- July 2 - Would you like Ads with that! - Intro to AdRotator for WP7
- July 2 - AdRotator release for XNA
- July 2 - XNA 4.0 Game Development by Example, A Beginners Guide, Visual Basic Edition - By Kurt Jaegers
- July 2 - The future of XNA, the underwritten truths
- July 2 - SunBurn Past, Present and Future?
- July 2 - SunBurn Vs Unity - The face off!
- July 2 - Adventures in Unhandled Exception Handling for XNA/Silverlight
- July 2 - MVVMLight and Async
- July 2 - Recording of 'Programming Augmented Reality for Windows Phone'
- July 2 - SunBurn 2.0 goes Gold! And FREE Framework Edition Ships!
- July 2 - AboutMe
- July 3 - What is past is prologue; what to come, In yours and my discharge
- July 9 - XNA - The future is bright, the future is Managed
- July 18 - You are the controller – a step in to WP7 -> Win8 networking
- August 12 - Storage Helper for Windows 8
- August 24 - Remote machine debugging with Windows 8
- September 9 - Further Adventures in Unhandled Exception Handling for Win8
- September 9 - Just where did I put that storyboard
- September 11 - I think I just snapped
- September 11 - App Bars - What to watch out for
- September 12 - How to market yourself with your windows 8 app quickly
- September 12 - Windows 8 License Checker / tester / thingy
- September 18 - AdRotator for Windows Phone Silverlight
- September 18 - AdRotator for Windows Phone XNA
- September 21 - AdRotator for Windows 8
- September 28 - Windows 8 Corrupt Packages
- October 8 - Hold on I forgot to mention!
- October 9 - Windows 8 submission trials and tribulations
- October 15 - XNA in Windows 8 from dream to reality
- October 26 - XNA to MonoGame and beyond
- October 31 - XNA to UnityXNA and Beyond
- November 1 - Converting DirectX .X files for use in games
- December 30 - Please be patent while we sort out the Holiday Cheer
2010
2009
2008
2007
- January 2 - A Couple of things!
- January 2 - Loads of FREE stuff
- January 15 - It is not XNA but...
- January 25 - Dream.Build.Play. - get a head start now!
- January 29 - Collision detection - A little more info
- February 1 - 2 More updates - not mine again!
- February 27 - Another Busy day
- March 9 - Who would have of believed it - But Microsoft pulls one out of the bag yet again!
- March 19 - 3D World Studio XNA Forum starts up
- March 23 - Looking on the Blender side of Life
- April 2 - More tutorials on the 2D front
- April 19 - The search continues
- April 24 - Blatant plagiarism - XNA Refresh release
- July 31 - Going back to go forward
- August 2 - I must have eaten some really hot porridge this morning
- August 2 - Game engine source now available for Free
- August 16 - Making it work - The new SHIP sample game from the XNA creators club
- September 3 - Lost Garden: Celestial Music
- September 3 - The Original Command & Conquer available for free
2006
- June 20 - Welcome to My Blog Site
- June 20 - First Beginnings
- June 23 - Which Loop to Use
- August 23 - Hats off to infinity Developer Ysaneya
- August 25 - Which loop to use - an Update - and XNA Games Studio Express
- August 31 - If you have not Heard yet - XNA Game Studio Express beta 1 now available
- September 22 - Belated Writings
- September 26 - Game Programming Wiki - GPWiki
- September 29 - Weird Ramblings and hosts of new support
- October 1 - Life - What does it mean?
- October 4 - Ziggyware
- October 6 - Things to note when Writing XNA components
- October 12 - Knowing When to Quit
- October 20 - Well do not say I am not a caring Guy
- October 27 - Let's Kill Dave! : XNA Game Studio Express Beta 2: Coming Soon!
- October 31 - The up-n-coming XNA beta update
- November 2 - While you were sleeping
- November 7 - XNA Resources - XNA Tutorials, GSE Tutorials, XNA News, Game Studio Express News
- November 8 - Another XNA Beta 2 refreshed Tutorial
- November 15 - The XNA Trip
- November 22 - Path to becoming a professional game programmer - MSDN Forums
- November 27 - Win a copy of Windows Vista Ultimate!
- November 28 - Now that saved me some time
- November 28 - Back with the old - XNA101.NET
- December 4 - Are you on Target? and what is Manders Vs Machine?
- December 10 - The Development part of the Homebrew is now done, Hack-1 published
- December 11 - XNA Game Studio Express Released
- December 11 - Cast your Vote
- December 13 - Hack-1 Looking Back / Looking Forward
- December 14 - Riemers - The place for 3D
- December 15 - 50 Books For Everyone In the Game Industry
- December 16 - A Blender tutorial for XNA - coming Soon
- December 29 - Nice to have a mention