Lotaris–a new way to get paid
I was approached by Lotaris a while ago and asked if I would do a review of their platform. Having not heard of the company before, I waded in and started looking around and was quietly surprised by what I found.
I was approached by Lotaris a while ago and asked if I would do a review of their platform. Having not heard of the company before, I waded in and started looking around and was quietly surprised by what I found.
In one of my previous articles I talked about how MonoGame could be used with portable libraries, this was off the back of some work I was doing with the MonoGame team to help with some of the more tedious clean up tasks that needed doing and I had the time.
Are we sitting comfortably, then let us begin ![]()
A challenge faced by the MonoGame team when they created Windows Phone 8 support was that XNA is actually included with the platform, this created a unique challenge because it was
On the back of the #TechEdChallenge I downloaded all three of the evaluation products for review and decided to give them a whirl, the first up was Windows Server 2012.
It happens every so often, you open up your mail or twitter feed and there is a very welcome surprise waiting for you, the biggest one of late was the announcement of the TechEd Challenge (#TechEdChallenge)
Quite a few people have asked me of the last few weeks about what is happening with the AdRotator project, is it dead, are we on a permanent holiday (Vacation for our American chums) or did we just get board with the whole thing as we have been fairly quite of late.
As I do from time to time, I get sent over a book or two to look over and give a review on which I am more than happy to do especially if it is along the lines of game development, x-platform or in this case new and exciting technology. I am fair and upfront and do not bow to publisher pressures, if it is good I will say so but just as much if I do not like it be prepared.
I will be blogging over the next few weeks about my involvement with the MonoGame project in the dark dark backgrounds, all around the area of PCL support within the project.
A fantastic announcement over on the SunBurn community blogs has just surfaced which is just amazing. HolPhone3D ad already built an amazing plug-in for SunBurn to allow easy stereoscopic rendering with just a few lines of code, todays announcement goes above and beyond hat, read the except from the blog below:
While I was putting together the MonoGame solution for shocking effect you did seem to get the feeling you were building your game for several platforms, there is a fair bit of too’ing and fro’ing, pulling parts of the project together and one of my least favourite porting practices, the COPY project.
As a break from my normal programming schedule I was passed a new Android book for review, I ‘m always interested how the other side lives (before I come running back to C# and Windows), in many cases we can see similarity with platforms which seems to grow closer with each release as each learns from new developments in the other and tried to improve on them.