Things to note when Writing XNA components
From over in Mitch Walkers Blog, he notes back in September some important facts about XNA component writing and things to take into consideration.
From over in Mitch Walkers Blog, he notes back in September some important facts about XNA component writing and things to take into consideration.
Seems these sites are multipling somewhere, Soon we’ll have XNA rabbits no doubt.
I thought it was about time I put down on my own monster project which has been going on for some time now and the new direction I’m taking for a while.
Life is taking strange turns these days, work is getting dull, I have reverted to playing an old 1993 game called "Megatraveller 2" which I never got to complete in my youth (fantastic vga graphics!!!)
No idea how I missed this one but here it is a full Wiki wholly for the Game development arena, easy to browse and choc full of useful info for the budding game designer/programmer.
Not much to comment on here, not blogged for quite a while now since the purchase of my new PDA.
Quote From Microsoft XNA Site:
Just sounds great when saying it and looks like it should be a great hit, reducing the time and effort required to build multi-platform titles (albeit Microsoft software only) and gives the community a low-cost option of getting their work seen by the outside world.
I'd recommend anyone with some spare time on their hands to wander over to the Journal of Ysaneya.
From my first entries into the Gaming development arena was my induction to the central part of any game, the Game loop.
When I first got into Game Development I thought I had a fairly rough idea of what I was getting into.
Welcome all to my blog site.