Debugging Unity 3D with VSCode
**Updated for Version 1.0.0 – be aware there are some new “Getting Started” extra points, like installing C#, which is no longer installed by default.
I have written several articles on the use of VSCode with Unity through its evolution but time and tide waits for no man as the behemoth of technology marches on.
Insomnia56, ID@Xbox and Hour of code mashup
It is gaming festival season again and they really do not come much bigger than Insomnia in the UK.
Open Live Writer is a GO!!
Thought I would give this a go as some cunning bods have taking the decade old code of the awesome Windows Live Writer (WLW for short) and open sourced it, creating Open Live Writer
MonoGaming all the things at Future Decoded!
Updating old FBX files for the modern era
FBX as a standard for 3D model files has been around a while now, it is robust and commonly used simply because formats like .X (DirectX) and obj (Wavefront) either are not supported or implementations can vary (but everyone always has an opinion on which format is their favourite. Use what you prefer!).
Entering the brave new world of VR
It should come as no surprise to anyone that the dream of Virtual Reality (VR) and Augmented Reality (AR) experiences has accelerated in recent months/years with the evolution of newer and more modern technologies and techniques. Many companies, Kickstarter’s and freelance coders / architects are steadily bringing about the Reality revolution. Whether we are actually there yet or there is still a way to go before there is full consumer acceptance of VR/AR (like Cars and mobile phones do today) is a point of debate. Anyone however who has tried at least one Demo though will tell you they are very impressed.
VSCode and Unity take another bold step forward
Today (September 10th) marks another notch in the VS Code journey to become THE lightweight multi-platform editor, the one editor to rule them all.
The Unity UI Extensions update
Note, UI Extensions project now updated for 5.2 (with its pesky updates), together with a 5.2 asset. Enjoy
Time is always against us, especially when your building your projects, tweaking your code or just getting ready for a release, wading through mountains of contracts, marketing PR or getting greenlit.
Updating the UI for Mastering Unity 2D Game Development
As promised for a while now, I am writing a series of tutorials for updating the GUI in my Mastering Unity 2D Game Development book to the all new and sparkly UI system that Unity introduced In version 4.6.
Automation and continuous delivery with MonoGame
Configuring Unity3D to use the new lightweight Visual Studio Code editor
Note, this article has now been superseded with a new version for the VSCode 0.8.0 release and the new Unity Asset plugin
http://darkgenesis.zenithmoon.com/vscode-and-unity-take-another-bold-step-forward/
On day 1 of the Microsoft Build conference, Microsoft announced an all new, streamlines and lightweight code editor called Visual Studio Code. The big thing about this announcement is that it’s available for Windows, Mac and Linux natively (deployed as a modern cross-platform web app judging by it’s innards).





