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Unnecessary deaths and implausible plotlines

· 6 min read

I love games, I especially love games which long complicated plot-lines or inter-twisting stories. They don’t have to be complex, they just need to make sense and not conflict with reality. I’m not really a multi-player gamer, I just love my single / coop experience so much. In short, I love stories, whether they are in print, on the large/small screen or are in games.

The Uber Unity 3D UI Essentials Launch

· 8 min read

3560_Unity 3D GUI Essentials_0

Just in time for February, my latest title Unity 3D UI Essentials, has now burst forward on to all leading bookstores, in both electronic and print formats (whichever takes your fancy). It has certainly been a fun and wild ride producing this unique title. A title that takes the new Unity UI system for a wild ride and brings along it’s pals, such as the new Unity EventSystem and of course its best friend Open Source code. (See the product page for the title for more info)

Having fun in space with trails

· 11 min read

At the time of writing this, I am nearing the end of my second journey in to book writing. (in a very short period of time) In response to a survey I put out about where to put content (a non-UI tutorial in a book about the new UI system), I am publishing the appendix for my forthcoming Unity title named Unity 3D UI Essentials :