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Architecting Unity3D - Accessing Components on MonoBehaviour

· 5 min read

Check the Post on the Unity forms discussing this practice here – http://forum.unity3d.com/threads/245400-Unity-5-Beta-Insights

**Update, Unity have now written a post on the changes posed for Unity 5 and the inner workings, well worth a read – http://bit.ly/1pf5Wog​

Another interesting post has arisen which also includes some timing and stats for using cached components verses using the shortcuts, check it out – http://bit.ly/1pfaUkQ

When you use components and scripts in your Unity3D project and then want to access them in code, it is very easy to just start writing:

Unity3D and Opensource get acquainted

· 7 min read

The Opensource movement is truly one of the great things of the current generation, almost bringing back the sharing and caring community of the 60’s (not that I was around then but I hear it was nice), well almost

Before bringing this post to focus on Unity3D it is important to understand what Opensource is all about and break down some myths. To explain this a recent video got release which I feel is the best explanation of what Opensource is all about:

OneDrive is my saviour

· 5 min read

Anyone following my twitter feed would have seen a panicked tweet i sent out recently. I have been working on a book for a while now and I had just finished another chapter, while readying to send the new chapter to the publisher with all the images I managed to delete the chapter document itself! losing over two weeks of full time effort of work.

Learning Windows 8 Game Development - A Review

· 10 min read

The game development landscape, especially for Indies is certainly changing. With the recent XBOXOne and PS4 console releases show that skills like C++ are still very much in demand, as a fellow Indie this does concern be greatly. I left my C++ skills in the past once MDX and then XNA were born and the thoughts of going back does intimidate me somewhat.