Getting Started with Unity - A Review
Keeping with the Unity3D season I seem to be having, here is another Unity3D book, this time focusing on beginners.
Keeping with the Unity3D season I seem to be having, here is another Unity3D book, this time focusing on beginners.
Book review season is back again, this time with a title that opens up your eyes to Microsoft’s wondrous sensor, the Kinect.
In yet another book review in game development and graphics land, I was handed a copy of the excellent Unity Shaders and Effects cookbook. This sturdy reference is a nice comparison to the previous HLSL cookbook I reviewed earlier.
While finally getting back round to me game development roots another interesting book crossed my desk which delves into the mysterious and sometimes scary world of shaders.
The main reason I have been so quite of late is because I have been focusing on entries for Nokia’s @DVLUP challenges in the hope to earn some XP and get some fantastic goodies. Just about finished on my last project and decided to have a breather (also they extended my current challenge, more time is always good for QA)
Just before I come up for air and start blogging in earnest I received an interesting offer to review another Android book. if you cast you mind back I did a review of “Android 4: New features for Application Development” (http://bit.ly/12E5q2u) which was a good highlight of the new bits, this book takes you back to basics and walks you through setting up, your first app and beyond.
As I do from time to time, I get sent over a book or two to look over and give a review on which I am more than happy to do especially if it is along the lines of game development, x-platform or in this case new and exciting technology. I am fair and upfront and do not bow to publisher pressures, if it is good I will say so but just as much if I do not like it be prepared.
As a break from my normal programming schedule I was passed a new Android book for review, I ‘m always interested how the other side lives (before I come running back to C# and Windows), in many cases we can see similarity with platforms which seems to grow closer with each release as each learns from new developments in the other and tried to improve on them.
A while ago myself whilst playing around with “other” platforms decided to review a set of books from the fantastic Packt Publishers who kindly sent us a few titles to give out opinion on, I picked up:
I have known Kurt for some time now since XNA got off the ground so many years ago, Kurt run the site XNAResources.com which has been a great inspiration to all of us who have been blogging and educating in this area. His Tile Engine tutorial has already spurned several engines to be developed based on his series.