MonoGame: Using libraries with Windows Phone projects
A challenge faced by the MonoGame team when they created Windows Phone 8 support was that XNA is actually included with the platform, this created a unique challenge because it was
A challenge faced by the MonoGame team when they created Windows Phone 8 support was that XNA is actually included with the platform, this created a unique challenge because it was
Hot on the heels of the Silverlight article for AdRotator is the documentation for the XNA version, to save repeating myself I’d suggest you read that first to get the general look and feel of AdRotator before continuing. I am only going to go over the XNA implementation parts in this article.
One of the cardinal sins ousted round the MVVM circles involves putting any kind of code in your XAML pages code behind, which is all well and good until you actually need to. When you have implemented MVVM there are always cases where the line gets blurred between functionality and UI behaviour.
I couldn’t resist, I should be working on my Windows 8 Port of Flipped (which seems to be going swimmingly) and finishing of some other projects but glamour got the better of me as I rolled out of the covers and here we are.
As promised here is the recording of the webcast session I did for AT&T on Augmented Reality with Windows Phone.
One of those things we always strive for when we write games and apps for a platform is the hope of some recognition for our efforts or failing that a huge pile of cash to admire from our yacht parked in some temperate climate ![]()
Well I’ve been remiss for a while (as with a lot of my fellow colleagues of late here on XNA-UK) due to work constraints, holidays and sheer numbness of endless projects and secret sauce.
Blend Crashed on start-up
VS would not start the app in debug mode either on the emulator or my device (it would start and stop with no errors)
If I looked at the XAML in VS all was well, but if I previewed the page (thankfully not my default), VS crashed
Running the app on my phone worked! ?????
As it was mentioned at Mix and a few other places, with the release of the New Windows Phone developer tools for Mango you can target both the original release of Windows Phone 7 (7.0) and the New Mango Release (7.1) from within your solution.
For a while now we have had lots of info about the Notification system for Windows Phone 7 and most of that info will tell you there are three parties involved, Your app / The Microsoft Push Notification system / A cloud app/service of your own design.
Catching up on the webcasts I’ve done now for AT&T, here’s the recording from the second event from last month (March) on Web Connectivity for windows phone