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102 posts tagged with "xna"

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XNA to SilverXNA-part 7 Breaking the mould

· 6 min read

The reason for this is that there is a single restriction to the Silverlight Renderer, all controls to be rendered MUST be part of the visual tree for the page you are currently on, so you cannot just create a whole load of user controls and just drop them in, they have to play an active part of the current page, you can however add them in programmatically if you so wish.

XNA to SilverXNA-part 6 Adding a bit of Flash

· 18 min read

Now one thing that was not in the original game (unless you count the player / enemy animations which to face it are part of the gam anyway) was any kind of animation to the UI experience, namely in this case the Overlay’s we just put back in. They are a bit flat and just show on the screen, now in XNA to do any sort of screen transformation / animation or effect generally speaking does take a lot of effort because you have to build your own animation system to do what you need where as in Silverlight there is already a fairly powerful one right at your fingertips.