A studio-built design study: a full adult reference anatomy at life size, selectable and dissectable, drawn at frame rate on a standalone headset from a dataset several times over its budget.
The wearer stands in front of a full adult reference anatomy at life size. Systems and layers switch on and off, any part can be picked with a controller, a hand or a mouse, and an information card explains it. The body starts in virtual reality and places into the real room with a tap.
Built by ZenithMoon Studios as a design study, to answer one question: can a dataset several times over a standalone headset’s budget run there, repeatably and with evidence? The answer is the pipeline as much as the client: every stage gated and inspectable, verified on the desk and again on the device. It exists to show medical education, museum and heavy-3D teams what the studio can bring to their own content.
Deployed by continuous integration on every release, so the link always carries the current build.
The body in the room. Open on a headset browser for VR and AR, or on a desktop for the flat view.
Captured from the running system.




Systems and layer presets, search on the desk and browse in the headset. Three bodies side by side, each with its own layers.
Ray picking from mouse, controllers or hands. An information card for the part under the pointer, with source attribution on every card.
Scale and turn the body with two hands, then tap to place it in the real room and anchor it there.
Five windows for layers, search, information, settings and log, laid out around the body rather than on a flat screen.
Repair, index order, error-bounded levels of detail, derived data, bundling, verification and publishing. Every stage is cached, gated and quarantined, with a report that names what passed, what warned and what fell back.
A desktop viewer shows any asset at any stage next to the stage before, with a level-of-detail ladder, surface debugging and a pop test. Automated gates plus a recorded human sign-off.
A headset test harness runs a battery and posts results back to the desk. On-device log lines stream to a local console so a session can be read without a debugger.
The pipeline was built end to end first, then verified stage by stage with a viewer at every step.
A failing gate quarantines the asset and passes the previous stage forward, marked as a fallback, so one bad part never stops a run. A failing budget does.
Capabilities and measurements only.
Welding the source meshes before simplifying cut the same-quality triangle count by more than a third. Error-bounded tiers bring the far view to a tenth of the source.
Same quality, 38% fewer trianglesEach stage is cached by its input, version and parameters, so a change re-runs only that stage and its successors.
Stage cache, quarantine, reportRecipes, not code. Any mesh set with the same shape of problem runs through the same stages.
Recipe-driven, source-agnosticOne folder per collection run: tests, the pipeline report, per-stage snapshots and device results.
Automated gates plus human sign-offThe practice pages that describe the offers behind it.
The client is published and opens in a headset browser. A guided session can be arranged by email.