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Solutions / 07 Game Development

Engines, tooling and UI, from a studio that maintains the tools.

Unity and MonoGame engineering backed by the libraries other teams build on. A board seat at the MonoGame Foundation, the original uGUI extension library maintained since 2015 and recently launched sister library for the Unity UI Toolkit. And three published Unity books.

Offers

What we do

01

Unity development and UI systems

Unity 6 with URP, Addressables, UI Toolkit and uGUI. The controls come from libraries we maintain.

02

MonoGame and console pipelines

Six-platform project templates with ahead-of-time compiled console builds for Xbox and DirectX 12.

03

Engine tooling and release automation

Package publishing to OpenUPM and npm, reusable GitHub Actions and self-hosted runners.

04

Developer education

Documentation sites, tutorial series and starter kits that lower the barrier for teams adopting an engine.

Outcomes

What this has produced

Told by organisation type and date. Client and product names are withheld. Business partners are named.

MonoGame Foundation2022 to present

Builds for every target from day one

A project template covering six platforms, a documentation site, a 3D tutorial series and two starter kits.

Xbox GDKX, DirectX 12, NativeAOT
Unity UI Extensions / Unity UI Toolkit Extensions2015 to present

Controls Unity teams do not have to write

The uGUI library with 101 controls, and a UI Toolkit successor with 25 controls and 22 templates released in 2026.

1.7k GitHub stars
Studio demonstration2026

A WebXR game built on a framework, not an engine

A discovery game for standalone headsets in the browser, written against a cross-platform framework so the game holds only game. Story and economy designed as systems, logic tested on the desk, portability measured rather than assumed.

62 tests, no headset neededDemonstration: Pale Signal
Game Development enquiries

Tell us about the estate, the device or the problem.

Email a few lines about what you are trying to do. We will reply with what we would look at first.