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Solutions / 03 Spatial Computing

Location-based experiences that work in the real place.

Augmented reality anchored to where people actually stand: museums, festivals, a university campus. Visual positioning, spatial anchors and persistence, plus the asset pipelines that turn CAD and 3D models into content a headset can carry.

Offers

What we do

01

Location-based AR and visual positioning

Unity 6 with AR Foundation, Niantic Lightship ARDK and visual positioning systems, on Android and iOS.

02

Spatial anchors and persistence

Content that stays where it was placed across sessions and devices, through AR Foundation, Google Cloud Anchors, Azure Spatial Anchors and Multiset AI.

03

Asset pipelines from CAD to headset

AI-assisted conversion of DXF, GLB and glTF assets into compressed, segmented content that meets the device’s performance budget.

Demonstration: Anatomy Atlas XR
04

Spatial awareness and device simulation

Toolkit modules for spatial awareness and a device simulator so teams can test without a headset.

Outcomes

What this has produced

Told by organisation type and date. Client and product names are withheld. Business partners are named.

Spatial intelligence start-upCultural venues

Location-based AR, live in public

A location-based AR guide product on Android and iOS, live at museums, art shows, festivals and a university campus. A start-up failure after an engine upgrade was diagnosed and fixed without interrupting customer deployments.

Visual positioning, Unity 6
Open sourceReality Collective

Spatial modules for Unity and WebXR

Persistence, spatial awareness and device simulation modules of Reality Collective’s Reality Toolkit for Unity, published as open source and used on client work.

AR Foundation, cloud anchors
Spatial Computing enquiries

Tell us about the estate, the device or the problem.

Email a few lines about what you are trying to do. We will reply with what we would look at first.