Augmented reality anchored to where people actually stand: museums, festivals, a university campus. Visual positioning, spatial anchors and persistence, plus the asset pipelines that turn CAD and 3D models into content a headset can carry.
Unity 6 with AR Foundation, Niantic Lightship ARDK and visual positioning systems, on Android and iOS.
Content that stays where it was placed across sessions and devices, through AR Foundation, Google Cloud Anchors, Azure Spatial Anchors and Multiset AI.
AI-assisted conversion of DXF, GLB and glTF assets into compressed, segmented content that meets the device’s performance budget.
Demonstration: Anatomy Atlas XR →Toolkit modules for spatial awareness and a device simulator so teams can test without a headset.
Told by organisation type and date. Client and product names are withheld. Business partners are named.
A location-based AR guide product on Android and iOS, live at museums, art shows, festivals and a university campus. A start-up failure after an engine upgrade was diagnosed and fixed without interrupting customer deployments.
Visual positioning, Unity 6Persistence, spatial awareness and device simulation modules of Reality Collective’s Reality Toolkit for Unity, published as open source and used on client work.
AR Foundation, cloud anchorsWorking systems that show this practice in use. Capabilities and results are described; how they are built is not.
Email a few lines about what you are trying to do. We will reply with what we would look at first.