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Architecture-led technology studio · United Kingdom

Technology partners for healthcare, spatial computing and applied AI.

ZenithMoon Studios designs the architecture, builds the first production version and hands over a system your team can run. Twenty-five years of delivery, eighteen of them inside clinical estates, and every framework we rely on is published for you to inspect.

ZenithMoon Studios
SelectedSolution 01

Healthcare Technology

Integration, interoperability and mixed reality for clinical estates. Eighteen years of architecture inside the NHS supply chain.

Explore Healthcare Technology
25+ yrsof software delivery, from enterprise integration to headsets
18 yrsof integration architecture delivered into the NHS supply chain
2015the year we started maintaining public Unity libraries, and never stopped
~20npm packages published, used in production on more than one product
Solutions

Seven practices. One architecture discipline.

Every practice runs on the same method: define the contracts first, build against them, automate the release, and stage cost against measured load. Healthcare is where we apply it most.

How we work

Four phases, in order.

Each phase ends with something you can hold. You can stop after any of them and keep everything produced so far.

Phase 01

Discover

Understand the estate, the constraints and the regulatory context. Prove the risky part on real devices.

  • Findings report
  • Working prototype
  • Cost model for production
Phase 02

Architect

Define every domain as a contract before a screen is built, so teams work against mocks from day one. Review security and data protection.

  • Reference architecture
  • Interface definitions and mocks
  • Security review and risk register
Phase 03

Build

The first production version, built by the architect who designed it, with release automation from the first commit.

  • Production release
  • Automated versioning and publishing
  • Handover documentation
Phase 04

Operate

Fractional architect or CTO. Roadmap, governance, cost triggers and mentoring for the team that runs it, with spend staged against measured load.

  • Roadmap and governance
  • Cost trigger reviews
  • Hiring and mentoring
Open source

Your project starts from proven components.

We build with open source technologies and maintain several of our own, so your project builds on well-defined, versioned components with production use behind them. Your project itself is never shared. What we build for you stays yours.

Framework family

Reality Collective

A dependency-injection service framework and toolkits for Unity and TypeScript XR. Application logic is written once and tested on a desktop without a headset, then runs on three.js, Babylon.js and Meta’s Immersive Web SDK.

npm packages~20
Founded2021
Unity library

Unity UI Extensions

The original uGUI control library for Unity. Layouts, effects, inputs and widgets that Unity teams would otherwise build from scratch.

Controls101
GitHub stars1.7k
Unity library

Unity UI Toolkit Extensions

Ready-made controls and starter templates for Unity’s UI Toolkit, released as version 1 in September 2026.

Controls25
Templates22
Foundation

MonoGame

The open source successor to Microsoft XNA. We hold a board seat, lead education, run the monthly Open Hours and built the six-platform template with ahead-of-time console builds.

Board since2022
Template platforms6
Start here

Tell us about the estate, the device or the problem.

Email a few lines about what you are trying to do. We will reply with what we would look at first.